![]() If you are doing well, get a T70 first then a pair of SU76 to counter wehr pz4. if you are doing enought to annoy the wehr player, his probably getting a 222. build order sniper, penals, sniper, cons.Ĥ. if against early MG spam, get early clown car with CE flamers.ģ. ![]() your mainline infantry is Combat Engineers.Ģ. Soviet conscripts are considered auxilary troops. So having issues adjusting is totally understandable. ![]() If you aren't the one dictating cover play and field presence, then you are lacking or misusing a vital component of the above.ītw this is basically the opposite of what you do with USF, since they rely on getting close unharmed, largely just have tank traps for cover and lack regular flamethrowers. That's your bread and butter with such builds. You'll start to get tripwire flares that allow you to a) take a model off any squad for a low cost and b) give you excellent awareness. You can merge wounded squads for added field presence and minimized retreat times. You will pair Conscripts up with flamethrower engineers, which you can merge into. You basically get the best sandbags in the game and starting engs that can wire them off. This isn't just a general thing, because Conscript starts give you additional tools for this over other factions starts: The idea is to work yourself into positions where you always fight with the cover advantage over your enemy and therefore make it hard to impossible for them to push you off the map. You need to pay a lot of attention to cover.
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